nb Core Community
May 22, 2012, 11:53:34 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: 1.2.3 +nb is now final and released

@new registrations. I will not allow any new registrations here as there are more (real person) spambots here than ever.... captcha proved to be ineffective.

After your registration, mail me at ( admin AT shinobilegends.com ) from the mail address you want to register. Provide some text about you and possibly your game.
 
   Home   Help Search Calendar Downloads Login Register  
Pages: [1]
  Print  
Author Topic: Core System Debate  (Read 1324 times)
Nightborn
Administrator
Sr. Member
*****

Karma: +20/-0
Posts: 307



View Profile WWW
« on: January 03, 2008, 12:35:36 pm »

You can try to patch, but hopefully don't break anything.

As you core is 99.9% original, if you copy over the files you will miss something.

The attribute system is a "do or don't".
Logged

It should be fixed, but it won't be easy and it won't be fast. If you want
to help - wonderful. But keep in mind that it will take months of wading
through the ugliest code we have in the tree. If you've got a weak stomach -
stay out. I've been there and it's not a nice place.

   - Al Viro
coolgames
Guest
« Reply #1 on: January 14, 2008, 06:06:05 pm »

You can try to patch, but hopefully don't break anything.

As you core is 99.9% original, if you copy over the files you will miss something.

The attribute system is a "do or don't".

well, my core is now having a lot more changes... since i am done from *Newbish World* Grin

1 thing, i use your core to make my modules, not extend my core  Tongue hehe...
i've written my own Battle System Core for my server, which overrides all of the original settings.. it lets admins set options such as

*Percent of Gold to Increase/ Decrease
* Exp,
* Creature attk/def, etc...
* there is also more features associated with it... which takes the concept of Linking thw whole game to this system. (Village, shops, etc.)
 

i can either increase or decrease them, which in my case i decreased the exp and gold. and increased the attk, def.

i am currently trying to bundle up the Specialties in my core and create a similar Specialty system like yours, the only difference being, it is linked to my Battle System's settings.

i will soon add stuff like the Attribute System type stuff in my module's core sometime later.

You have great Ideas Smiley
(sorry for spamming your Bugs section (: )
« Last Edit: January 14, 2008, 10:38:38 pm by coolgames » Logged
Nightborn
Administrator
Sr. Member
*****

Karma: +20/-0
Posts: 307



View Profile WWW
« Reply #2 on: January 17, 2008, 04:23:09 pm »

Well.

Quote
well, my core is now having a lot more changes... since i am done from *Newbish World*
Wow, you made it in 3 month, what took me 2 years.
You must be a prodigy^^
(not)

You have still basic knowledge. That's it.

Code:
1 thing, i use your core to make my modules, not extend my core hehe...
aha... so you mean you just copy out parts of it? in that case, provide copyright to the parts of code you took, thanks.
if you put it into your modules, that is the same thing.

Quote
i've written my own Battle System Core for my server, which overrides all of the original settings.. it lets admins set options such as
So you added simply a few hooks where they were missing? You can already override these. You can use "buffbadguy" to give him ANY base experience, and there are hooks later on, too.

^^ sorry, but what you did is not your own battle system, you simply altered there parameters.
different scaling of parameters do not make a new function, you know.
Ask you dad.

Well, "link" them as you want, you can basically do all that stuff without modifying much code.

And yes, please don't spam posts.
Logged

It should be fixed, but it won't be easy and it won't be fast. If you want
to help - wonderful. But keep in mind that it will take months of wading
through the ugliest code we have in the tree. If you've got a weak stomach -
stay out. I've been there and it's not a nice place.

   - Al Viro
coolgames
Guest
« Reply #3 on: January 18, 2008, 02:02:17 pm »

Quote
Wow, you made it in 3 month, what took me 2 years.
You must be a prodigy^^
(not)

well, i am not expert, just as you mentioned. i am just beginning to do make my own stuff instead of heavily relying on other ppl's/Dragonprime's support.

Quote
aha... so you mean you just copy out parts of it? in that case, provide copyright to the parts of code you took, thanks.
if you put it into your modules, that is the same thing.
no, it's different. My *Attribute System* uses the hook buffbadguy and the more strength, intelligence a player has, it either Increases their Temp attack/Def, or decrease the creature's attk/def..
just very basic, ...

Quote
So you added simply a few hooks where they were missing? You can already override these. You can use "buffbadguy" to give him ANY base experience, and there are hooks later on, too.

^^ sorry, but what you did is not your own battle system, you simply altered there parameters.
different scaling of parameters do not make a new function, you know.
Ask you dad.

Well, "link" them as you want, you can basically do all that stuff without modifying much code.
Shocked this is me stupid again! *cries* i spent 3weeks on that module  Cry
dude! you always tell me this kinda stuff after 

Quote
And yes, please don't spam posts.
Tongue
Logged
Nightborn
Administrator
Sr. Member
*****

Karma: +20/-0
Posts: 307



View Profile WWW
« Reply #4 on: January 20, 2008, 04:40:40 pm »

@hook badguy

I strongly advise not to meddle with player stats here.
Only alter $badguy ($args).

If the player has 10% more attack and the enemy 10% less... basically the same.

What I do is to *remove* the "self-damage" or "riposte" thingy from core and make a traditional attack -> defense thing with HIT or MISS.
Logged

It should be fixed, but it won't be easy and it won't be fast. If you want
to help - wonderful. But keep in mind that it will take months of wading
through the ugliest code we have in the tree. If you've got a weak stomach -
stay out. I've been there and it's not a nice place.

   - Al Viro
BlueIce
Guest
« Reply #5 on: March 12, 2008, 12:47:29 pm »

It is strongly recommended to reprimand coolgames of all his rights in downloading your files for copyright infringement.  Smiley
Logged
Nightborn
Administrator
Sr. Member
*****

Karma: +20/-0
Posts: 307



View Profile WWW
« Reply #6 on: March 13, 2008, 10:39:14 am »

if he has the same features with code taken from here patched in his system without giving create he/she violates copyright.

Full stop.

There are ways to go when somebody play dirty, but I am not the one to start Wink
Logged

It should be fixed, but it won't be easy and it won't be fast. If you want
to help - wonderful. But keep in mind that it will take months of wading
through the ugliest code we have in the tree. If you've got a weak stomach -
stay out. I've been there and it's not a nice place.

   - Al Viro
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!