Author Topic: Commentary/Battle OOP in general  (Read 3896 times)

Nightborn

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Commentary/Battle OOP in general
« on: April 17, 2008, 09:33:38 pm »
The commentary will become OOP in this version, as well as the battle system, including companions.

It will be a major thing to dump some old code and put in new structure you can actually see and work with.

It should be fixed, but it won't be easy and it won't be fast. If you want
to help - wonderful. But keep in mind that it will take months of wading
through the ugliest code we have in the tree. If you've got a weak stomach -
stay out. I've been there and it's not a nice place.

   - Al Viro

Harthas

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Re: Commentary/Battle OOP in general
« Reply #1 on: April 18, 2008, 12:45:52 am »
great idea.

Are you implementing some new thing, or just change the current system from procedural to oop?

Orogan

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Re: Commentary/Battle OOP in general
« Reply #2 on: April 26, 2008, 09:24:16 am »
great idea.

Are you implementing some new thing, or just change the current system from procedural to oop?

I would put my money on creating new features, knowing Nightborn =)

Nightborn

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Re: Commentary/Battle OOP in general
« Reply #3 on: April 26, 2008, 09:00:01 pm »
Nope, currently I will just make it OOP, only change nasty staff on the way.

First structure, then cleanup inside.

It should be fixed, but it won't be easy and it won't be fast. If you want
to help - wonderful. But keep in mind that it will take months of wading
through the ugliest code we have in the tree. If you've got a weak stomach -
stay out. I've been there and it's not a nice place.

   - Al Viro