Author Topic: Battle System  (Read 3547 times)


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Battle System
« on: January 13, 2008, 07:06:10 pm »
I suggest not running +nb on Live Servers currently if you don't like to alter stuff directly in the core.

The battle system is hard to re-do with the attributes, currently I am balancing forest-fights and graveyard stuff.

I added a Power Attack in every ~ 10 rounds of combat for the enemies until the full OOP system is ready.

The graveyard is tough, but doable, in lib/graveyard/case_battle_search.php I am tweaking the formula as NOW I do not reset the "soulpoints" but instead keep the general HP.
It should be fixed, but it won't be easy and it won't be fast. If you want
to help - wonderful. But keep in mind that it will take months of wading
through the ugliest code we have in the tree. If you've got a weak stomach -
stay out. I've been there and it's not a nice place.

   - Al Viro